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Manfred Sideous
North Eastern Swat Pandemic Legion
1110
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Posted - 2015.03.21 01:04:31 -
[1] - Quote
Hello fellow Eve junkies and theory crafters. First I want to say thank you for all the support and votes for CSMX. I am in awe and humbled by all the support. This has only emboldened me to work harder and strive to make a positive impact on Eve in representation to those have put me in this position. So I wanted to make this thread before I was given my CSM credentials or subject to any possible constraints of NDA ( Non Disclosure Agreement).
I think it is smart to start this conversation now. I started a similar thread sometime well before Phoebe Force Projection changes. We need to get a head of the curve that will be the revision of Capitals and SuperCapitals. I would like to think that if nothing else my last thread gave CCP Developers more information and who knows perhaps a few ideas to make informed decisions. I was really happy about the last thread ( The link to that thread is HERE ). The discussion was very civil and constructive. I am sure we can all create that outcome again with this topic.
So with SOV 5.0 coming summer 2015 this effectively renders Capitals and SuperCapitals irrelevant to the battlefield with just a few fringe exceptions. Furthermore Capitals and especially SuperCapitals have been very out of balance for a long time. CCP has been waiting for the right time or perhaps an catalyst that warrants development time to take up this hard and difficult task. Sov 5.0 is the very catalyst needed to springboard Capitals & Supercapitals higher up on the priority list for developer attention.
I am going to paraphrase a few things CCP Developers have said recently please forgive me if the quotes are not exact. CCP Seagull said in the Eve Keynote this year that " CCP wants capitals and supercapitals to have important , relevant & unique value". CCP Fozzie said on Eve Down Under "We want to see a environment where capitals and supercapitals are present in the battlefield in a balanced but impactful presence". From this it's easy to deduce that CCP wants players to strive to obtain them use them and kill them. That they wanting us to do these things will be for good and relevant reasons.
So without further Adieu lets get talking about it. What don't you like about Capitals and Supers? What do you life? What do you think should change? If you were given the developers brush what would you do? Be creative but within the bounds of practicality. I have a idea ill post and by no means do I think that I necessarily have the answer but who knows maybe I do or maybe a portion of the answer. Please be respectful of eachother and try to remain positive. It's completely cool to disagree with someone or a position they take or a idea the suggest but try to do so constructively.
GÖÑManny
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1110
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Posted - 2015.03.21 01:04:42 -
[2] - Quote
reserved
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1110
|
Posted - 2015.03.21 01:05:28 -
[3] - Quote
reserved
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1113
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Posted - 2015.03.21 01:58:00 -
[4] - Quote
Anhenka wrote:Well it's certainly an improvement over the current proposed non-place for them in 5.0.
Would supercarriers be the same except bigger or do you envision a separate role for them?
Yea every capital and supercapital would gain modes. Perhaps not all the same Modes perhaps different bonuses/traits/penalties per Mode. The MODE system allows the ships to be very flexible and allows CCP to tweak add/remove change things without effecting the overall ship.
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Manfred Sideous
North Eastern Swat Pandemic Legion
1115
|
Posted - 2015.03.21 02:28:07 -
[5] - Quote
Memphis Baas wrote:You're presenting the modes from the point of view of one capital ship being fielded, but with a blob of them all "modes" will be covered to saturation, making mode selection per each ship just a statistical exercise.
Will they though? You put all your caps in one mode i'll obliterate you. Split them up i'll cull the weakest.
Memphis Baas wrote: In addition to color-coding, I'd like to suggest shape-changing (like T3 destroyers), because the bright nebula backgrounds will render the colors difficult to see. Or, color-coding in the overview.
Yeah fair enough I don't think I hit the bullseye on everything.
Memphis Baas wrote: CCP seems to want very few capital ships to be fielded per fight. The null alliances have many capital pilots (with ships), who are going to suddenly feel unwelcome when it comes time to x up. I wonder how CCP will handle that. How would you?
I don't think thats accurate at all. I think they don't want them to instantly dominate the battlefield by sheer presence.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1115
|
Posted - 2015.03.21 07:09:46 -
[6] - Quote
Frostys Virpio wrote:Every addition to the "versatility" or cap/super will also add to how much large group can "abuse" them. Remember that nobody really cared about sentry carrier until some people decided to try to put 100+ on the same grid. The stupidity of tracking titans also only really became obvious when people put too many on the same grid.
Whatever feels balanced in a vacuum when you pipe up ideas really need to be evaluated withing the "EVE online" framework where any perceived advantage will be capitalized on the the very limit.
For any capital rework idea to ever be done, the questions "How will PL/GSF/NC./whoever push this to the very limit and will be the result then" really needs to be answered. The first "iteration" of caps/supers was obviously though with too short a term for it's scope of potential effect on the game since they didn't take into account the amount that would get built. Don't make the same mistake.
If you drop offensive mode caps and supers on grind unsupported I will push their $hit in. Capitals and Supers need to be good @ things but not all things at once. Furthermore they need to be supported by other ships. I invented Slowcats they are absurd. They nerfed drone assign thinking they killed slowcats. They failed they boosted them reason being is they are more fun to fly now as the pilot is actually involved in the killing process vs assigning and going afk.
Currently nothing beats Wrecking Ball except a larger Wrecking Ball ( B-R). However in Sov 5.0 era with Jump Fatigue and Constellation wide objectives Capitals won't be able to dominate the field. This would only be enhanced with MODE. You run a Defensive Mode Cap Fleet ( Green Aura , Turtle Mode) ill ignore you , your dps and mobility will be laughable. Run a Offensive Mode Cap Fleet ( Red Aura Tiger Mode) ill pick you apart and suicide cheap ships to kill something shiny and expensive since you won't be able to tank.
However if you weave elements of Capitals and Supers into your overall comps you will be much harder to deal with. Because they will be supported properly and augmenting the subcapital components using there different forms.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1115
|
Posted - 2015.03.21 07:17:15 -
[7] - Quote
Gremoxx wrote:Nice idea
But I don-¦t think that currently Capitals needs what you are proposing. I see what has been done with Caps in general and what you are proposing and I become very sad Panda. You and PL are in unique position to point out how ludicrous the current Super-Cap and Cap ownership and deployment is in the current game meta.
I think we need Titans, Super-Carriers and other Caps. But there needs to be limit on how many can be deployed each time, perhaps then - what you are proposing is an excellent idea.
Take for example PL current incursion into Catch, the current victories have not been won on numbers or clever use of sub-caps - But on-mass use of Super-Capitals.
EVE is an superb sandbox game, we are allowed to do nearly anything we can think up.. but the sandbox is only "so" big, Phoebe made that sandbox little bigger but now we need to limit how deep you can dig before you hit dirt.
-1 due to current game meta.
CCP isn't going to tell its customers "Sorry you cannot play Eve because the arbitrary limit has been reached". That would be the equivalent of telling Goons " Sorry you have to many people and can blob too hard you have to reduce your size". I have said it many times you cannot place artificial limits on social paradigms. They aren't going to remove them because they have had many chances to do so over the years.
The problem with most capitals and supers is the same as The Tengu. They can do to many things too well all at once. This is why I think MODEs make so much sense. Making them able to still do really cool things and new cool things but not all at the same time. Instead giving players conscious choices based on their current circumstances. Perhaps the MODE shift needs to be longer. That way if you commit to a MODE you cannot simply switch away to avert danger.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1117
|
Posted - 2015.03.21 20:32:06 -
[8] - Quote
Dirk MacGirk wrote:First, let me say that I think its great you're already active in communicating. You communicated before but I honestly believe you'll step that up as a rep.
I think the idea of modes is not a bad idea for capitals. It's probably not a bad idea for a whole number of ships, but I see how it could be useful for trying to fix capitals. Hell, even the dread could get in on the game, but obviously carriers will garner the most immediate attention. On the other hand, just be done with supers. Or, in case you're going there, Super supers.
As you've said, EVE may need more ships. I'm not convinced they need ships larger than capitals. Supers were a grand idea back when the game was younger. However, as ISK and skillpoints accumulate in the game over time, especially a game this old, they eventually just chase the big ticket items. That eventually just leads to the arms race we've witnessed in recent years. It wasn't just the sov system that led to this arms race. It was the age of the game, the wealth and skillpoints acquired over time, and the easy access to PLEX-based pay-to-play alts. Tack on the endless ISK and resource faucets in the game and its just a constant spiral.
I fully recognize that players will want something to do with their wealth and something new to train for. In other words, end-game "stuff". But that doesn't have to be ships that play into the old n+100 meta. Then again, without players being able to push farther, they may just get bored. But larger and larger ship classes aren't the answer to that dilemma. Real content is.
In the end, I think you're going down an interesting path with the modes. But let's not look back 2 years from now and see that we've just continued to kick the can down the road with the fact that we and CCP can't figure out that bigger and more expensive isn't a better path for the game. Getting rid of supers will be a difficult choice, and one I am quite certain will result in unsubs from all those alt accounts that were built around them or from people who only play Supers Online. Thus I don't ever see that decision being made.
I don't see how we ever put the genie back into the bottle with supers. For their cost, they need to have value and that's the issue we continue to battle: nobody wants them to have a commensurate value because that makes them OP when used on the scale that EVE is capable of producing. It might be better to simply kill the genie and take the entire game down a different path altogether.
PS - Best part of this thread is it's getting the convo started. Worst part is it will be repeated in its entirety when CCP starts its own similar thread.
I get what you are saying. But effectively you are asking CCP to say " Hey I have two good feet , I can make my feet better if I just shoot one of them". Instantly alienating part of your customer base doesn't sound like the best of business models.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1117
|
Posted - 2015.03.22 00:50:33 -
[9] - Quote
Dirk MacGirk wrote:Manfred Sideous wrote:
I get what you are saying. But effectively you are asking CCP to say " Hey I have two good feet , I can make my feet better if I just shoot one of them". Instantly alienating part of your customer base doesn't sound like the best of business models.
We don't have two good feet in the eyes of the developer. We have two feet that keep having their toes clipped off because CCP can't figure out a proper balance. Can they get these ships down to an acceptable level of offense and defense? I'm sure they can. Can it be done while maintaining some semblance of value for the money? I don't think so. What kind of offensive and defensive power should ships that cost 15x and 25x the cost of their capital counterparts be capable of? I know it would alienate those players who have been lulled down the path of the supercapital only to have it ripped out from under them. But whether it is overtly ripped out from under them or slowly made irrelevant over years, that segment of the playerbase should be equally pissed with having basically lost a big ticket item in terms of cost as well as training time. Hey, give it another try to make them into something relevant. And not just relevant on a ship by ship basis, but relevant given the proliferation we have witnessed in terms of ships and pilots. Sadly, I think we'll be back talking about this again in a year or two. Any changes coming will not be the final solution for these ships and this will be yet another effort at kicking the can down the road. That sounds defeatist, I know; but sometimes mistakes just need to be owned up to and difficult decisions made.
That is the nature of MMO's. There are none that ever have been in perfect balance. MMOs are more like a balanced scale. When one side gets to heavy and starts to tip you put weight on the other. I think you are correct the next balance pass on capitals and supers won't be the last. That would be horribly boring if it were. Sometimes when playing in a sandbox the wind blows or the rain falls and changes the terrain.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1126
|
Posted - 2015.03.22 22:47:44 -
[10] - Quote
Leisha Miranen wrote:CompleteFailure wrote:Leisha Miranen wrote:While I agree to an extent, it seems odd that you've chosen the Archon as your example. It is perhaps one of the only capitals that currently has few balance issues, if any - it sees a wide array of uses, and is especially common for triage (I.e. it's not hurting or in need of serious love). Of all the capital ship the archon is probably the one that needs change the least.
Whereas dreadnoughts are the caps most affected by the removal of structure grind, because it removes one of their main purposes. Completely missing the OP's point. He's using the Archon as an example because it's so good, not because he thinks it needs improvement. Being so good at everything all at once is the entire point of his proposal. So remove even MORE utility from capitals than CCP already has? What I'm saying is that he's gone to a lot of trouble to lay down a lot of specific numbers for carriers, where you are saying this isn't about carriers (I didn't see any specific modes suggested for other capitals in the OP....). If you are suggesting that his point is really about other capitals then I'd like to see the very specific suggestions he has for dreads and supers, which could benefit a lot more from this than carriers (which are currently in a fairly good place and IMO don't need to be touched).
Im not a Dev the example of the Archon was a presentation of a idea. All the figures bonuses and stats are irrelevant because they are highly subjective to discussion and balance. However the MODEs and the example of how you can give strengths and weaknesses is the overall point. The overarching thing is you can make capitals do new and exciting things without just buffing the overall kit. A dread for instance that can go into a anti subcapital mode. Or a anti-capital role. The sky is literally the limit. However what you don't want to do is say " O hey caps can do everything they can do now but were also giving them all these other things they can do at the same time". Modes allow for new exciting roles without stripping away existing roles. Its about making things more dynamic and offering players new tools and choices that creates interesting gameplay.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1126
|
Posted - 2015.03.22 22:49:26 -
[11] - Quote
Dirk MacGirk wrote:What about just removing capital remote reps altogether? This would require taking supercaps with doomsdays and fighter bombers completely out of the equation. If carriers and dreads were forced to be supported by subcap healer magic, would there really be any need for supercaps as we know them today? Hell, you could find a way of giving fighter bombers to standard carriers to give them some sort of genuine anti-capital/structure punch, albeit not at the level of the supercarrier of today. It just seems like the entire idea surrounding the brick-like nature of massed capitals with remote reps is one of the major stumbling blocks.
I'd be down for that but the cost of Supercaps would need to come down. However that plays into another conversation about logi roles in general in PVP.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1127
|
Posted - 2015.03.23 18:59:38 -
[12] - Quote
Thoric Frosthammer wrote:Dirk MacGirk wrote:Manfred Sideous wrote:
I get what you are saying. But effectively you are asking CCP to say " Hey I have two good feet , I can make my feet better if I just shoot one of them". Instantly alienating part of your customer base doesn't sound like the best of business models.
We don't have two good feet in the eyes of the developer. We have two feet that keep having their toes clipped off because CCP can't figure out a proper balance. Can they get these ships down to an acceptable level of offense and defense? I'm sure they can. Can it be done while maintaining some semblance of value for the money? I don't think so. What kind of offensive and defensive power should ships that cost 15x and 25x the cost of their capital counterparts be capable of? I know it would alienate those players who have been lulled down the path of the supercapital only to have it ripped out from under them. But whether it is overtly ripped out from under them or slowly made irrelevant over years, that segment of the playerbase should be equally pissed with having basically lost a big ticket item in terms of cost as well as training time. Hey, give it another try to make them into something relevant. And not just relevant on a ship by ship basis, but relevant given the proliferation we have witnessed in terms of ships and pilots. Sadly, I think we'll be back talking about this again in a year or two. Any changes coming will not be the final solution for these ships and this will be yet another effort at kicking the can down the road. That sounds defeatist, I know; but sometimes mistakes just need to be owned up to and difficult decisions made. I agree with Dirk here, in a sense. Based on what we've seen so far, there aren't a lot of roles left for capitals in the new sov/structure system. I don't think that what there is will probably lend itself well to these sort of changes you are proposing. Capitals, in their current form, and in the numbers we're used to seeing them, seem to be on the way out in the new meta. If that is in fact CCP's goal (and I have no idea, I have yet to sign my super sekrut squirrel papers) then I personally would rather they find a way to rip of the bandaid and cushion it with some way to recoup at least part of people's investment in time and skill points and ISK. I don't see how you can have a "slow" death of capitals under this new system, they will just mostly be useless appendages. I don't think a fleet command ship produces any reason to have more than a few supercaps, under Fozzie's proposal. It also isn't an especially compelling mechanic. Moreover, in a system that literally attempts to do away with and split up large battles, slow moving capital blobs are just not a terribly useful mechanic. I almost don't think there is a way you can pay down this "past design debt" without angering the current owners. I know they don't want to say this to our face, but at some point it might be better to just accept it on their part, because I don't see how you get from here to there with making supers and capitals useful, and still have the game they are currently outlining as their goal. I don't think this proposal does it either. They might have to go to something radically different, that has an effect on gameplay but simply has nothing to do with direct combat. Perhaps make supers sort of an anchorable temporary structure similar to the other structures that gives some sort of bonus, or creates an area for repair/refitting or shields similar to the current pos shields. Let them defend themselves while anchored. Something. They'd play a role, it would be good to have them, people wouldn't feel quite as ripped off. That's an off the cuff suggestion and I don't hold it out as a for sure GoodIdea (tm). But I feel like that may have to be the direction they go. That still leaves very limited roles for dreads and regular carriers. I honestly as I sit here have not had enough time to pick my brains for a good direction for them given what we now know however.
I respectfully disagree. Capitals and Supercapitals should be on the front lines in the thick of it. PVP needs to be diverse and dynamic for too long its been bring X , Y , Z comp. That is boring and uninteresting. Seeing a battlefield where tanks , kiters , snipers , brawlers , juggernauts & ewar can all exist and are relevant makes for an exciting prospect. I think the way to go is to tone down the overall power of capitals and supercaps but give them a multitude of abilities. Seeing capitals that can fight subcaps but are inherently weak when doing so would be awesome. Or providing huge bonuses but trading off offensive and defensive traits to do so. Or coming in like the hand of god in their traditional role and laying waste to other capitals.
Scaling is always a issue no matter the ship class. Let me tell you fighting new player groups like Brave Newbies when they bring 500 ewar frigs its a scaling problem. 500 Dominixes as were 500 Maelstroms and so on and so on. So removing capitals from the Battlefield will not solve Apexforce/N+1 issues at all. I think people get fixated when envisioning the future based off how things are instead of how they could be.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1141
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Posted - 2015.03.27 00:39:52 -
[13] - Quote
Great discussion great ideas so far. Lets keep it goin friends!
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1143
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Posted - 2015.03.30 23:47:17 -
[14] - Quote
Great post friends keep it up.
@EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1151
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Posted - 2015.04.15 18:27:28 -
[15] - Quote
Karash Amerius wrote:Hakaari Inkuran wrote:Karash Amerius wrote:While incredibly unpopular, I think we might at least take a look at what CCP wanted in the first place with Capitals: They were meant to be flagships for fleets. CCP saw them as rare ships, not the mandatory ships they are now for Null operations. The vision is good...but the players wrecked their execution with superior play.  If you made them incredibly effective PVP ships while in leadership role positions within the fleet, Wing Commander and Fleet Commander slots, but having them outside that fleet structure would greatly diminish them, you would get something resembling what CCP really had in mind. Of course this would rage-quit off a lot of Super owning accounts, but meh...at least you would have a lot of backup flagships for a few wars. I know that no one will take this post serious since all of Null is too invested in capital game play, but I think its the only real course of action. Even Manny's mode system (it has been proposed before) will be gamed endlessly. This isn't a bad thing - gaming the system - it's just not what TomB and Co. had in mind when they were thinking about Capitals in Eve. They had the instincts, just not the design capability to foresee what would come of things. capitals bbeing rare ships? Ya ok. Tell me what are null peeps supposed to do with all their isk? Wipe their bums? That would be a good start, yes.
That whole idea is moot based on the fact that capitals supercarriers and titans are not rare.
@EveManny
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